TEDxToronto 2010 Coming Soon


This year I got involved with TEDxToronto2010, an independently organized TED event held in the great city of Toronto. If you’ve never seen a TED event, go watch a few talks online. You’ll be inspired.

The theme for Toronto’s 2nd annual TEDx conference is “A Call to Action”. We, the organizers, want to see real change come out of the event. We want speakers to challenge attendees and we want attendees to challenge themselves and each other. A Call to Action is our challenge to everyone who comes across TEDxToronto to be passionate, excited and driven to make positive change happen.

So far, we’ve got an extremely good lineup of inspirational speakers who are doing magnificent things. The line-up (so far) includes:

My role in this event is to help drum-up some sponsorship activity. After all, what company or organization doesn’t want to be affiliated with thought leadership, passionate and driven individuals and folks that change the world?

We are currently seeking sponsors for the following categories:

  • Innovation Sponsor: $10,000+
  • Inspiration Sponsor: $6,000+
  • Conversation Sponsor: $4,000+
  • After-Party Sponsor: $2,000+

Most companies and organizations choose to sponsor TED events because they want to leverage ideas, technologies, design, and education to help create a better future; because they will be investing in the creation of a community who believe in the power of ideas worth spreading; and because they believe in bringing together corporations and individuals who want to be change agents surrounding remarkable thinking and ideas.

Please contact me or leave a comment below with your contact details if you’re interested in sponsoring this year’s TEDxToronto event. I’ll make myself available to answer any questions, concerns or comments that you have and make sure that your organization gets the spotlight it deserves at the conference!

More info @ TEDxToronto 2010 Announcement

Toronto Startup Digest


I am proud to announce that I’ve recently become a co-curator of the Toronto [Startup Digest], joining Will Lam in curating a weekly list of the highest quality tech/startup events in Toronto. [Startup Digest] has spread like wildfire from Silicon Valley to locations around the world and I’m excited to be joining the team.

As a long-standing recipient of the Silicon Valley [Startup Digest], I was always pleased with the quality of events that were mentioned in the curated list emailed once each week. The Toronto [Startup Digest] will maintain this quality and will include and highlight the top tech and entrepreneurship events in the Greater Toronto Area (and Waterloo). We won’t cover all of the events, only the best ones!

Here are 5 things that [Startup Digest] will accomplish:

1. We want to promote the entrepreneurial lifestyle and the culture of DOING, to help change the world into a better place.

2. We want to strengthen the pre-existing entrepreneurial communities no matter how small or large they currently are

3. We want to create stronger bonds between entrepreneurs through relevant events where the startup community physically meets each other.

4. We want to promote the cross-pollination of ideas and people that would not otherwise interact.

5. We want to empower the leaders in these startup communities and give them the tools and inspiration to create a huge difference.

(view source)

If you would like to subscribe to the weekly [Startup Digest], please register online.

Otherwise, if you are running an event in Toronto (GTA) or Waterloo, please leave the details in a comment below, email me or contact me on twitter. If the event is targeting rock stars, it’ll get on the list!

Product Management for Mobile Gaming


As an aspiring tech CEO, I have been told numerous times that being an “A+” Product Manager will provide the experience, understanding and discipline to become a great CEO and to lead an accomplished company.

I often provide strategy and product development guidance to some of our portfolio companies; however, I wanted a more immersive experience and to be part of the excitement of startup life. So over the last several months, I increased my assistance to a particular portfolio company in the Toronto area, which I believe is well positioned in the marketplace. Strategy discussions with management of this company led to a conversation to bring me on-board as Product Manager of a new mobile social game at the idea stage. Eager to help the company succeed and to gain additional experience, I undertook a more formal responsibility on evenings and weekends as Product Manager. It was a perfect fit for both the company (lacked product management capabilities) and my career ambitions.

As part of the team, I faced my first challenge: Figure out the best way to manage the development team and the product. I evaluated several methods of product development and eventually settled on SCRUM since it is ideal for agile development with rapid iterations and incremental updates — perfect for an iPhone game.

ScrumLargeLabelled

For product managers that are new to SCRUM, be sure to check out the SCRUM Reference Card (great overview) and beginners SCRUM Guide (fairly basic). These were helpful resources in my quest to better understand this product development process.

It was my next goal to conceive of a process to coordinate everyone’s collective efforts on the team to come up with ideas and potential features for the game and to convert that list into the Initial Release Plan and Product Backlog for the game. I created a spreadsheet in Google Docs and shared it with the team. I wanted to be a very transparent Product Manager and show the team everything that I saw — idea list, resource planning, timeline estimates, business value associations to product features, etc… I did this because I believe that transparency will help the team better understand my points of view and decision-making rationale.

Since I am continuing to learn, I invite you to have a look at the Initial Release and Version planning spreadsheets that I created to manage the product development process. Naturally, I stripped out any game-specific information, removed the names of people involved and altered values so that it would no longer represent our plan in any fashion. Other small changes to this public version include:

  • For the idea list tab, each item should be a minimum of 4 hours to a maximum of 16 hours only; tasks less than 4 hours should be placed on each developers Scratch Pad and aggregated into an item on the list; tasks greater than 16 hours should be broken down into components (if possible) to fit within the 4 – 16 hours window for ideal planning purposes.
  • Each developer would have his or her own “Scratch Pad” (the demo version only shows 2).
  • The only tab that was completely removed was the method by which we determine business value for each product feature.
  • The “Product Backlog” tab is dynamically driven from the “Idea List” tab and broken-down into version and sprint for each assessment; a tip for collecting the unique “Groups” is to export the long list of Groups from the “Idea List” into Excel and create a Pivot Table, then select the grouping and extract the unique elements to import back into Google Docs.
  • In the “Product Backlog” tab, you should determine your own complexity factor for the project  (a guide to determining this factor can be found in the SCRUM Guide linked above).

I would love to hear your questions, comments and (hopefully) suggestions to further improve what I have already created in hopes of making this effort more successful. If you would like a copy of my example spreadsheet, please let me know and leave me your email address in the comments section below; I’ll make sure to get you a copy either on Google Docs or as an export to MS Excel.

My next post will discuss putting this plan into action.